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Malekith

Page history last edited by Gothenem 12 years, 1 month ago

MALEKITH

"Quotation" Who said it

Real Name: Malekith

Occupation: Deity, Conqueror

Languages: Abyssal, Asgardian, Elven, Giant

Citizenship: Citizen of Winter's Hall (Kingdom of the Great Wheel) 

Other Aliases: The Accursed {title}, Old Man Winter {nickname}, Jack Frost {nickname}

Place of Birth: Svartalfhiem, Ysgard (Kingdom of the Great Wheel)

Marital Status: Single

Known Relatives: None

Group Affiliation: Asgardian Pantheon

Base of Operations: Hall of Winter, Pandemonium (Kingdom of the Great Wheel)

Known Allies: Hel, Laufey, Loki, Telchur, Thrym, Surtr, Wormwood

Known Enemies: Alflyse, Asgardian Pantheon, Avengers, Black Knight, Eilistraee, Jagrfelm, Moonstar, Roger Willis {deceased}, Seldarine, Zeus

Species: Drow Elf {etherium}

Height: Height

Weight: Weight

Eyes: Eye Color

Hair: Hair Color

History of Malekith

 

Abilities (X pp)

Fgt X, Agl X, Str X, End X, Dex X, Int X, Awr X, Pres X

 

Defenses (X pp)

Dodge Defense X, Resistance +X

Parry Defense X, Resistance +X

Fort +X

Will Defense X, Resistance +X

Tough +X

Immune X

Other Defenses X

 

Offense

Initiative +X

Unarmed +X, Close, Damage DC X

Attack +X, Close/Ranged, Damage DC X

Attack +X, Close/Ranged, Damage DC X

Combat Options X

 

Passive

Languages: Language, Language

Other Communication: X

Travel Powers: X

Senses and Awareness: X

 

Skills (X pp)

Skill X (+X), Skill X (+X)

 

Advantages (X pp)

Advantage, Advantage

 

Powers (X pp)

Power Group (details) {descriptor} (X pp)

   Power: Effect X (details) {descriptor} (X pp)

Power Group (details) {descriptor} (X pp)

   Power: Effect X (details) {descriptor} (X pp)

 

Equipment (X ep)

Equipment, Equipment (Power X [Extra, PF, Flaw, DB])

 

Complications

Complication: Explanation

 

PL 16, X pp

Name: Malekith

Titles: Demi-god of winter and deception

Other Aliases: The Accursed, Old Man Winter, Jack Frost

Power: demi-god

Divine Rank: 4

Symbol: blue and white snowflake

Home Plane: Midgard (Svartalfheim)

Alignment: CN

Portfolio: Winter, Illusion, Cold

Superior: None

Known Confidants: Telchur, Thrym

Known Allies: none

Worshippers: Dark elves, various fey, cold subtype creatures

The Church: None

Dogma: Mischief and mockery. Winter and cold climate year round is desirable.

Day-to-Day Activities: None special

Holy Days/Important Ceremonies: Winter Solstice

Major Centers of Worship: Asgard, Jotunheim, Prime plane

Priestly Vestments: Color blue and white

Adventuring Garb: None

Cleric Alignments: (any neutral) CN, N, NE, NG

Domains: Winter, Cold, Trickery, Illusion

Favoured Weapon: Dagger

Chosen & High Priests: None

Racial Alliances: Dark Elves, Frost Giants, Ice Mephits, Fey

Cohorts & Followers: None

Group Membership: None

Affiliated Orders: None

Major Enemies: None

Appearance: Slim always smiling dark elf in a foppish outfit that is inappropriate for cold weather.

Other Manifestations: Illusions can portray him as just about anyone in disguise.

Current Plots/Goals: General mischief and winter on a global scale.

 

 

Size Type (Subtypes) Medium Outsider

Classes Levels Sorceror 20/ Rogue 20

Divine Rank: 4

Hit Dice: 20d8+140 (outsider) plus 20d4+140 (sorceror) plus 20d6+140 (rogue) (780 hp)

Initiative: +13

Speed: 60

Armor Class: 61 (+17 natural, +4 divine, +10 deflection, dex +13, +7 armor)

Base Attack/Grapple: +25/ +32

Attack: +43 (Dagger +5 dancing, frost burst)

Full Attack: +43/ +38/ +33 (Dagger)

Space/Reach: 5x5/5

Special Attacks: Sneak attack +10d6, spell-like abilities (CL 14, Save 24+spl), Opportunist

Special Qualities: Immunities, Immortality, DR x/epic, fire resist 24, SR 36, fast heal 3, portfolio sense 4 miles present time, when 1000+ people are affected by winter, remote sensing 4 miles (2 locales at once), create magic items 4500 gp value (must have roguish or cold qualities), Divine aura 40' (wil 24), Remote communication 4 miles, Grant spells, Personal Realm, Trap sense +6, Improved Uncanny dodge, Evasion, Defensive Roll, Slippery Mind, Improved Evasion.

Saves: Fort +27 Ref +45 Will +27

Abilities: Str 24(+7), Dex 37(+13), Con 24(+7), Int 31(+10), Wis 24(+7), Cha 30(+10)

Skills: (Automatic DC15> and 2 free actions/rd) Appraise +34, Balace +60, Bluff  +54, Diplomacy +50, Disguise +59, Escape Artist +40, Gather Information +34, Hide +60, Intimidate +34, Jump +31, Knowledge Planes +37, Knowledge history +37, Knowledge Arcana +37, Listen +31, Move Silently +60, Perform +34, Search +34, Sense Motive +31, Sleight of Hand +40, Spellcraft +54, Spot  +31, Tumble +60, Use Magic Device +34

Feats: (Salient: Alter Reality, Power of nature (4 miles), Divine Dodge (54%), Instant Counterspell(free action)

Regular:Simple weapons, Light Armor, Spring Attack, Deceitful, Dodge, Weapon Finesse, Lightning Reflexes, Mobility

Epic:Dexterous Fortitude, Dexterous Will, Epic Dodge, Epic Reflexes, Epic Spellcasting, Fast Healing, Permanent Emanation(Repulsion-W26, 100' rd)

Domain Powers: Winter, Trickery, Cold

Spell like abilities: (CL 14, DC 24+SPL)

Sorceror Spells Known: (6,6,6,6,6,6,6,6,6,6 base DC = 20+spl):

0-

1-

2-

3-Fly

4-Greater Invis.

5-

6-Discern Location, Veil

7-

8-

9-

Possessions-Dagger +5 dancing, frost burst, Leather armor of heavy fortification +5

 

 

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