NERULL
Real Name: Nerull
Occupation: God of Death
Languages: Flan, Planar Common
Citizenship: Nerull is the ruler of Necromanteion (Kingdom of the Great Wheel)
Other Aliases: Bloodbodies (on Norland), Hand of Death (On Norland), Tharoth the Reaper (among the Baklunish)
Place of Birth: Unknown
Marital Status: Single
Known Relatives: Koramdith (brother)
Group Affiliation: Arda-Diomin Pantheon, Oerthian Pantheon
Base of Operations: Tartarian Depths of Carceri/Necromanteion (Kingdom of the Great Wheel)
Known Allies: Crom'Cruach, Drawnn, Evil Supreme, Faluzure, Hextor, Incabulous, Kyuss
Known Enemies: Azawn, Celestial Rangers, Cirion, Corellon Larethian, Hangon, Mellifleur, Obad-Hai, Pelor, Xanthe
Species: Oerthian {Etherium}
Height: variable
Weight: variable
Eyes: Green
Hair: Green
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History of Nerull
Abilities (X pp)
Str X (+X), Dex X (+X), Con X (+X), Int X (+X), Wis X (+X), Cha X (+X)
Saves (X pp)
Fort +X, Ref +X, Will +X, Tough +X
Combat (X pp)
Attack +X
Defense +X (+X flat-footed)
Initiative +X
Damage +X (attack type)
Knockback -X
Grapple +X
Skills (X pp)
Skill X (+X), Skill X (+X)
Feats (X pp)
Feat, Feat
Powers (X pp)
Power Group X {has the X descriptor} (X pp)
Power X (Extra: X, PF: X, Flaw: X, DB: X) {has the X descriptor} (X pp)
Power Group X {has the X descriptor} (X pp)
Power X (Extra: X, PF: X, Flaw: X, DB: X) {has the X descriptor} (X pp)
Equipment (X ep)
Equipment, Equipment (Power X [Extra, PF, Flaw, DB])
Drawbacks (-1 pp)
Etherium Entity (-1 pp)
Complications
Complication, Complication
PL X, X - 1 pp, Tradeoffs (+/- X save DC/+/- X attack, +/- X toughness/+/- X defense)
Aspectuscape: How can we use this tidbit??
When the Oerth was still young, beings from the Far Realm attempted to assert dominance over all reality. They sent minions to destroy the newly sentient, pre-human life that then lived on the surface of the world. Four gods rose to oppose this: Pelor, Obad-Hai, Nerull, and Kord. Pelor and Nerull had yet to form allegiances to Good or Evil in those days; they were most interested in maintaining the balance between Law and Chaos. Kord was just along for the sake of having something to fight. The four gods each sacrificed a part of their power to create an anchor that would sever the ties of the invaders to their unguessable masters, and so were able to defeat them.
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