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Horus-Re

Page history last edited by Aspectuscape 11 years, 9 months ago

HORUS-RE

Real Name: Horus

Occupation: Ruler of Heliopolis and its colony worlds

Languages: Abyssal, Aquan, Auran, Ancient Egyptian, Basic, Celestial, Draconic, English, Heliopolitan, Ignan, Imiskari, Infernal, Interlac, Mulhorandi, Olympian, Planar Common, Terran

Citizenship: Ruler of Heliopolis (The Terminus Gate)

Known Aliases: Re-Horakty, Ra, Re, Horus, Amun-Ra, Ammon-Ra, The Falcon God, Hor, Horos, Ra-Herakhty, Haroeris, Harpocrates, Herachte, Harendotes, Harmachis, Hermertri, Harsaphes, Hor-Hekeru, Heru, Aton

Place of Birth: Heliopolis (The Terminus Gate)

Marital Status: Single

Known Relatives: Set {brother}, Osiris {father}, Isis {mother}, Seth {uncle}, Duamutef {son}, Hapi II {son}, Ihy {son}, Imsety {son}, Qebshuf {son}

Group Affiliation: Pharonic Pantheon, Faerûnian Pantheon, Council of the Godheads

Base of Operations: Heliopolis/Pharoah's Palace (The Terminus Gate)

Known Allies: Anhur, Corellon Larethian, Gothenem, Ixion, Kaluten, Mbongo, Pharonic Pantheon, Odin, Thor, Sepa, Viracocha, Zeus

Known Enemies: Akhenaton, Kaglaron {deceased}, Nyx, Set, Seth, Sobek

Species: Heliopolitan {beasthead, etherium}

Height: 7'4"

Weight: 372 lbs.

Eyes: Black

Hair: None/Golden Feathers

 

Horus-Re

History of Horus-Re

 

Abilities (112 pp)

Fgt 15, Agl 5, Str 11, End 10, Dex 10, Int 8, Awr 15, Pres 11

 

Defenses (74 pp)

Dodge Defense 35, Resistance +25

Parry Defense 40, Resistance +30

Fort +30

Will Defense 44, Resistance +34

Tough +34 (19 impervious, +28 [19 impervious] without Sun Shield)

Immune aging, fear, fire effects, life support, mind control effects, necromantic effects, transformation effects

Other Defenses Defensive Attack, Diehard

 

Offense

Initiative +5

Unarmed +20, Close, Damage DC 26

Scepter of the Greyhound +30, Close, Damage DC 32 (Penetrating 10 vs. undead)

Millenium Staff +25, Close, Damage DC 31 (Penetrating 5, Crit 19-20)

Sunbeam +27, Ranged, Damage DC 45

Call Lightning +27, Ranged, Damage DC 30 (Indirect: From Above)

Divine Strike +20, Close, Damage DC 32

Air Control +25, Ranged, Move Object DC 26

Combat Options Accurate Attack, Chokehold, Defensive Attack, Fast Grab, Improved Grab, Inspire 4, Takedown 1

 

Passive

Languages: Abyssal, Aquan, Auran, Ancient Egyptian, Basic, Celestial, Draconic, English, Heliopolitan, Ignan, Imiskari, Infernal, Interlac, Mulhorandi, Olympian, Planar Common, Terran

Other Communication: Deception +21, Intimidation +26, Persuasion +21, Speak and Understand all languages

Travel Powers: -

Senses and Awareness: Insight +33, Perception +31, extended 2 vision, low-light vision, vision counters concealment (invisibility), ranged detect evil,

 

Skills (86 pp)

Colse Combat: Scepter 10 (+25), Deception 10 (+21), Expertise: Heliopolis 25 (+33), Expertise: Magic 20 (+28), Expertise: Cosmic Lore 18 (+26), Expertise: Science 15 (+23), Expertise: Tactics 10 (+18), Insight 18 (+33), Intimidation 15 (+26), Perception 16 (+31), Persuasion 10 (+21), Ranged Combat: Rays 15 (+25)

 

Advantages (61 pp)

Accurate Attack, Artificer, Assessment, Benefit: Status (Head Pharonic Deity) 7, Benefit: Status 5 (Pharoah of Heliopolis), Benefit: Wealth 6, Chokehold, Close Attack 5, Defensive Attack, Diehard, Equipment 19, Fast Grab, Fearless, Improved Grab, Inspire 4, Language 5 (Abyssal, Aquan, Auran, Ancient Egyptian, Basic, Celestial, Draconic, English, Ignan, Imiskari, Infernal, Interlac, Mulhorandi, Olympian, Planar Common, Terran), Minion 7, Ranged Attack 2, Ritualist, Takedown 1

 

Powers (431 pp)

Heliopolitan Deity Traits {divine, etherium} (37 pp)

   Worship of the Heliopolitans: Immunity 11 (aging, life support) (11 pp)

   Strength of the Gods: Enhanced Strength 4 and Enhanced Strength 4 (Limited to Lifting) (12 pp)
   Balance of Ma'at: Protection 5 (Impervious) {spirit} (10 pp)
   Blessing of Tongues: Comprehend 2 (Speak and Understand all Languages) (4 pp)

Power of Horus Traits {divine, etherium} (68 pp)

   Mind of War: Immunity 5 (mind control effects) and Enhanced Fighting 5 and Enhanced Skills 10 (Expertise: Tactics 10) (20 pp)

   Body of War: Protection 10 (Impervious) and Immunity 5 (transformation effects) and Enhanced Advantage 1 (Diehard) (26 pp)

   Divine Strike: Strength-Based Damage 6 (6 pp)

   Heat of the Desert: Environment 8 (heat 2) {heat} (16 pp)

Hawk Beasthead Traits {beasthead} (5 pp)

   Hawk Senses: Senses 3 (extended 2 vision, low-light vision) (3 pp)

   Beashead Senses: Senses 2 (vision counters concealment [invisibility]) {magic} (2 pp)

Might of Ra Traits {divine, etherium} (208 pp)

   Healing Power of the Sun: Healing 15 (Restorative, Resurrection, Persistant, Stabilize) {light, sun} (62 pp)

      AE: Sunbeam: Ranged Damage 30 {fire, light, sun} (1 pp)

   Strength of Ra: Enhanced Strength 5 and Enhanced Endurance 5 and Impervious Toughness 5 (25 pp)

   God of the Sun: Immunity 10 (fire effects) and Senses 2 (ranged detect evil) {sun} (12 pp)

   Empowered by the Sun: Protection 4 (impervious) (8 pp)

   Sunlight: Environment 20 (heat 2, light 2) {heat, light, sun} (80 pp)

   Wisdom of Ra: Enhanced Intelligence 2 and Enhanced Awareness 8 (20 pp)

Scepter of the Greyhound (Easily Removable, Indestructable) {magic, rune magic} (68 pp)

   Scepter of the Greyhound: Strength-Based Damage 6 (Penetrating 10, Limited: Penetrating vs. Undead only) (11 pp)

   Intelligent Item: Enhanced Advantage 7 (Minion 7) (7 pp)

   Sunlight: Burst Area 3 Environment 15 (Light 2) {light, sun} (60 pp)

   Call Lightning: Ranged Damage 15 (Indirect 2 [from above]) {electricity} (32 pp)

      AE: Air Control: Move Object 16 {air} (1 pp)

      AE: Heal Burns: Healing 31 (Persistant, Flaw: Limted to heat and fire damage only) (1 pp)

 Ankh of Ra (Easily Removable, Indestructable) {divine, magic} (6 pp)

   True Aim: Enhanced Advantage 2 (Ranged Attack 2) (2 pp)

   Sun Shield: Protection 5 (Sustained) {force, light, sun} (5 pp)

   Power of Life: Immunity 2 (necromantic effects) {life} (2 pp)

Millenium Staff of the Serpent (Easily Removable) {magic, millenium tree, wood} (39 pp)

   Millenium Staff: Strength-Based Damage 5 (Improved Critical 1, Penetrating 5) {bludgeoning} (11 pp)

   Protective Magics: Immunity 14 (dragon breath, fire effects, snake poison) (14 pp)

   Millenium Serpent: Summon 10 (Millenium Serpent, Heroic, Continuous) (40 pp)

 

Equipment (95 ep)

Sun Chariot (Size: Gargantuan, Strength 15, Speed 7, Defense 4, Toughness 25 [20 impervious], Features: Navigation System, Flight 14 and Movement 6 [Dimensional 3, Space Travel 3] and Environment 10 [Light 2, Permanent]), 4 ep unspent

 

Complications

Responsibility: As Pharoah of Heliopolis, Horus-Re has a responsiblity to rule Heliopolis to the best of his ability, and this includes all the sub-colonies of Heliopolis.

Etherium: Horus-Re is powered by etherium, and as his worshipers loose their faith in him, his power diminishes.

Pantheon Head: Horus-Re is the ruler of the Pharonic Deities, and as such, has certain responsibilities to them. In addition, he is responsible for the expansion of worship for the pantheon as a whole.

Enemy: Set is the mortal enemy of Horus-Re.

 

PL 32, 764 pp

 

SCEPTER OF THE GREYHOUND

Languages

Celestial, Heliopolitan*

 

Abilities (-32 pp)

Fgt -, Agl - Str -, End -, Dex -, Int 3 , Awr 3 , Pres 3 

 

Defenses (3 pp)

Dodge -5 (-3 active)

Parry -5 (-3 active)

Fort -

Will +6

Tough -

 

Offense

Initiative -5

 

Skills (3 pp)

Perception 6 (+9)

 

Advantages (1 pp)

Languages 1 (Celestial)

 

Powers (129 pp)

Scepter Traits {bludgeoning, magic, metal, rune magic} (35 pp)

   Construct Traits: Immunity 30 (Fortitude saves) (30 pp)

   Scepter Size: Shrinking 4 (Permanent, Innate) (5 pp)

Magic Abilities {psionic} (94 pp)

   Sunlight: Burst Area 3 Environment 15 (Light 2) {light, sun} (60 pp)

   Call Lightning: Ranged Damage 15 (Indirect 2 [from above]) {electricity} (32 pp)

      AE: Air Control: Move Object 16 {air} (1 pp)

      AE: Heal Burns: Healing 31 (Persistant, Flaw: Limted to heat and fire damage only) (1 pp)

 

Complications

Disability: No Hands

Disability: Can`t Move

 

PL 16, 104 pp

 

Comments (5)

Anonymous said

at 8:36 pm on Aug 1, 2008

Before I can continue working on him I need to know what storyline we are going with for how Horus and Ra were fused

Anonymous said

at 9:48 pm on Aug 1, 2008

There really is only one. Ra was caught off guard, Set attacked and killed him, hoping to take his power. Horus was quicker instead and took Ra's power and used it to beat the snot out of Set.

Gothenem said

at 11:17 am on Jul 23, 2009

Hmmm, I'm looking over the build for Horus-Re and I think I am going to modify it a bit.

Gothenem said

at 2:26 pm on Sep 6, 2011

Horus-Re, a major powerhouse among deities, at PL 32, he is one mean mofo. That said, he still recognizes his place in the grand scheme of things. He acts vigilantly to keep the Adversary's prison sealed and safe, and he also works to keep cosmic/universal threats down. To this end, he has forged strong alliances with many other pantheon heads, including a close friendships with Viracocha, Odin, and Gothenem.

Horus-Re has a Cosmo-Knight retainer, a beasthead heliopolitan known as Kaluten.

Gothenem said

at 9:48 am on Sep 14, 2011

OK, Fully updated to 3rd edition :)

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