ALYNNA
Real Name: Alynna
Occupation: Goddess of Darkness, Good Rogues, Adventurers
Languages: Elven, Nantarian Common, Torjen
Citizenship: Citizen of Forest Edge (Kingdom of the Great Wheel)
Other Aliases: Alyn (amonst the Abri)
Place of Birth: Lansdale on Nantar (Kingdom of the Great Wheel)
Marital Status: Single
Known Relatives: None
Group Affiliation: Nantarian Pantheon
Base of Operations: Forest Edge, Nantar (Kingdom of the Great Wheel)
Known Allies: Chiav Thur, Corellon Larethian, Dariel, Godroth, Krystel Haven, Pokinter, Sehanine Moonbow, Solarium, Ye'Cind
Known Enemies: Adam Zambre, Anaroggg, Phoebetor, Questar, Shadow
Species: Half-Elf {etherium}
Height: 5'2"
Weight: 102 lbs.
Eyes: Green
Hair: Red
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History of Alynna
Alynna
The Adventuress
Other Aliases: Alyn (Amongst the Abri)
Power: Demipower
Divine Rank: 2
Symbol: A black cloak with a silver dagger atop it.
Home Plane: Prime Material/Crystal Spheres/Nantar
Alignment: Neutral Good
Portfolio: Adventuring, Good Rogues
Superior: Shadow
Known Confidants: Pokinter
Known Allies: Corellon Larethian, Pokinter, Krystel Haven, Sehanine Moonbow, Ye'Cind
Worshippers: Good Rogues, Adventurers
The Church:
Dogma:
Day-to-Day Activities:
Holy Days/Important Ceremonies:
Major Centers of Worship: The Temple of the Dancing Rogue in Forest Edge is the main temple (and also the home of) Alynna. It is a grand building astetically pleasing, and also acts as a theater.
Priestly Vestments: Black cloaks and dark green tunic and breeches are the traditional vestments of the clergy.
Adventuring Garb:
Cleric Alignments: CG, LG, NG
Domains: Darkness, Good, Travel, Trickery
Favoured Weapon: Short Sword
Chosen & High Priests: Pokinter (Male Kobold, War 2/Clr [Alynna] 12/Divine Disciple 4, NG) is Alynna's High Priest. She has no chosen.
Racial Alliances: Elves, due to Alynna's half-elven heritage, she is an ally of the elven peoples.
Cohorts & Followers: Alynna has 6 shadows of 12 HD and NG alignment as followers. They cannot be turned or rebuked. (See stats below)
Group Membership: Nantarian Pantheon
Affiliated Orders: Dair's Mercenaries. While not a member, Alynna does support them, and one of their bases is in Forest Edge. Part of the Forest Edge mercenary base in in Alynna's home.
Major Enemies: Anaroggg, Phoebetor, Questar, Shadow
Appearance: A small 5'5" half-elf with a slender, muscular build, a beatiful face, and long mid-back length curly red hair.
Other Manifestations: Alynna also manifests as a feminine shadow, or occasionally as a darkening of the area.
Current Plots/Goals: Alynna currently seeks a method of stopping Gothehoe.
Description:
Medium Outsider (Extraplanar, Good)
Rogue 25/Shadowdancer 20/Fighter 1
Divine Rank: 2
Hit Dice: 25d6 + 175 (Rog) plus 20d8 + 140 (Shd) plus 1d10 + 7 (642 hp)
Initiative: +27
Speed: 60 ft.
Armor Class: 48 (+15 Dex, +2 divine, +2 natural, +8 armor, +11 deflection), touch 38, flat-footed 33
Base Attack/Grapple: +28/+37
Attack: +6 keen speed holy shortsword +43 melee (1d6+13, 17-20)
Full Attack: +6 keen speed holy shortsword +43/+43/+38/+33 melee (1d6+13, 17-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Crippling strike, domain powers, salient divine abilities, +13d6 sneak attack, spell-like abilities
Special Qualities: Always maximized roll, automatic actions, block sensing, create items, damage reduction 15/epic, darkvision, defensive roll, divine aura, divine immunities, divine senses, evasion, godly realm, grant spells, greater teleport at will, half-elf traits, harmony resistance 34, hide in plain sight, immortality, immunity to acid, cold, electricity, and sleep, improved evasion, improved uncanny dodge, opportunist, portfolio sense, power resistance 34, remote communication, remote sensing, resistance to fire 7, shadow illusion, shadow jump, skill mastery, slippery mind, spell resistance 34, summon shadow, trap finding, trap sense +8, uncanny dodge, understand, speak, and read all languages and speak directly to all beings within 2 miles.
Saves: Fort +28, Ref +42, Will +29
Abilities: Str 24, Dex 40, Con 24, Int 28, Wis 26, Cha 32
Skills: Balance +72, Bluff +61, Diplomacy +73, Disable Device +39, Disguise +33 (+39 acting), Escape Artist +65, Gather Information +40, Hide +68, Jump +28, Listen +61, Move Silently +67, Open Lock +45, Perform (dance) +61, Search +60, Sense Motive +48, Sleight of Hand +72, Spot +61, Survival +9 (+15 following tracks), Tumble +71, Use Rope +18 (+24 with bindings)
Feats: Alertness, Blind-FightB, Blinding SpeedB, Combat Expertise, Combat Reflexes, Deflect Arrows, Dexterous FortitudeB, Dodge, Epic Dodge, Exceptional Deflection, Great Charisma, Improved InitiativeB, Improved Sneak AttackB, Improved Unarmed Strike, Infinate Deflection, Mobility, Reflect ArrowsB, Sneak Attack of Opportunity, Spellcasting Harrier, Spring Attack, Stealthy, Superior Initiative
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